Obsidia

First Session

The party were all summoned to a tavern by individually addressed letters from a shadowy organization known as the Neighborhood Watch. They might be a vigilante group, they might be organized crime themselves, but nobody really knows. Anyways, the party sits down at the corner table at the pub and an agent of the Watch shows up and hires the party to investigate kidnappings within the city which lead to people waking up on the streets with arms, legs, or even sometimes eyes being swapped with mechanical replacements. The party staked out an alley near the Steamworks, where the party concluded the trouble started, and followed a shadowy figure with augmented legs into a grate, which led to the relatively unexplored mechanical underworks of the city. The party killed a group of husks on a catwalk over a river of lava and fought three clockwork riflemen and a horde of mechanical spiders in a huge gear room.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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