Firearms

Firearms
Firearms require exotic weapon proficiency unless trained in Dungeoneering.

Clockwork Rifle
2-handed ranged weapon
2d6 damage
+3 proficiency bonus
Range 25/50
Uses bullets for ammo.
Load free
Single-shot weapon

Clockwork Pistol
1-handed ranged weapon
1d8 damage
+3 proficiency bonus
Range 10/20
Uses bullets for ammo.
Load minor
Clip of 5 bullets.

Repeater Cannon
2-handed ranged weapon
2d4 damage
+2 proficiency bonus
Range 10/20
Uses bullets for ammo.
Load standard
Clip of 12 bullets
When making an attack with a Repeater Cannon, can make two additional ranged basic attacks, but none of the attacks can use the proficiency bonus, including the first one.
Chance to misfire on a d20 roll of 1, dealing 2d4 damage to the wielder.

Shield Cannon
1-handed ranged weapon
2d8 damage
+3 proficiency bonus
Range 10/20
Uses slugs for ammo.
Load standard
Single-shot weapon
Must be built into a heavy shield, and must have proficiency with both heavy shields and this weapon to use.

Steam Cannon
1-handed ranged weapon
1d8 damage
+3 proficiency bonus
Range 2/4
Does not provoke opportunity attacks and pushes a hit target 2 (additional) squares.

Cog Launcher
2-handed ranged weapon
2d8 damage
+3 proficiency bonus
Range 10/20
Uses bladed cogs for ammo.
Load move
Single-shot weapon

Grapple Gun
1-handed ranged weapon
1d6 damage
+3 proficiency bonus
Range 10/20
Uses one grappling hook for ammo. Requires only one shot unless the hook breaks.
Load free
Single-shot weapon
A target hit by the Grapple Gun is hooked (save ends). A hooked target cannot move further away from you if it is Medium or lower size. While the hook is attached to a creature or target, it cannot fire again. A standard action can dislodge the hook manually from a target. If the target is Large or larger, when the target moves away, it pulls the wielder a number of squares equal to the number of squares moved unless the wielder drops the grapple gun.
Either target can attempt to move the other by an opposing Strength check on their turn as a move action.

Shrapnel Gun
1-handed ranged weapon
Damage: Varies
+3 proficiency bonus
Range 3/6
Uses any scrap metal for ammo, so ammo can be easily scavenged.
Load minor
Single-shot weapon
Damage is based on the distance to the target. This weapon deals 1d10/1d8/1d6/1d4/1/1 damage, ranging from range 1 to 6. This gun does not provoke opportunity attacks from adjacent targets and gains a +1 bonus to attack rolls against such targets.

Explosives:
Shrapnel Bomb
Alchemical Item
Consumable (Standard action)
+7 vs Reflex (Special)
A shrapnel bomb is hurled at a single target or square within 10 squares. If the single attack misses, the bomb is redirected 1 square in a random direction before exploding, determined by the DM rolling a d8 (1 is the same direction, going up clockwise). If a square is targeted instead of a creature (and there aren’t any creatures in the square), the bomb can’t bounce.
Make a secondary attack in a burst 1 where the bomb lands:
+7 vs Reflex
5d10 damage if the bomb exploded in the target’s square.
5d6 damage for creatures 1 away from the origin square.
Shrapnel bombs aren’t actually mass-produced, so they aren’t sold in stores and are rare to find lying around.

Firearms

Obsidia BrandonPaulJones BrandonPaulJones