Melee Weapons

Melee Weapons
Melee weapons require exotic weapon proficiency or martial weapon proficiency plus Dungeoneering.

Steam Fist
1-handed melee weapon
2d6 damage
+2 proficiency bonus
Melee range
Unarmed weapon category.
Steam fists do an additional 20 damage against walls and objects.

Steam Hammer
2-handed melee weapon
2d8 damage
+2 proficiency bonus
Melee range
Hammer weapon category.
A hammer with a pressurized firing mechanism.

Cogsaw
1-handed melee weapon
1d12 damage
+3 proficiency bonus
Melee range
Heavy blade weapon category.

Bayonet Launcher
1-handed melee weapon
1d8 damage
+3 proficiency bonus
Melee range
Light blade
Can be used as a ranged weapon with range 5/10. If so, takes a minor action to reload the blade. Blades cost the same as daggers.

Springloaded Spear
1-handed versatile melee weapon
2d4 damage
+3 proficiency bonus
Reach 2*
Spear
Before an attack with this weapon, may increase the weapon’s reach to 3 by extending the spear. The spear takes a -2 penalty to all attacks after the first until it is retracted as a move action.

Pendulum Axe
1-handed versatile melee weapon
2d6 damage
+2 proficiency bonus
Melee range
Axe weapon category
Brutal 1

Sword Cannon
2-handed melee weapon
1d12 damage
+3 proficiency bonus
Melee range
Heavy blade weapon category
Brutal 2
Can be used as a ranged weapon with range 10/20 and uses Strength as the basic attack stat. The gun attachment has a clip size of 6, fires bullets and has load move.

War Spanner
1-handed versatile melee weapon
1d10 damage
+2 proficiency bonus
Melee range
Hammer, Heavy thrown weapon category
High crit, brutal 1, heavy thrown (5/10)
This weapon deals an extra 5 damage to constructs and mechanical objects.

Bladestaff
2-handed melee weapon
3d4 damage
+2 proficiency bonus
Reach 2
Polearm/Heavy Blade

Melee Weapons

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