Steampunk weapons

Firearms Melee Weapons Ammunition

Firearms
Firearms require exotic weapon proficiency unless trained in Dungeoneering.

Clockwork Rifle
2-handed ranged weapon
2d6 damage
Range 100’/200’
Uses bullets for ammo.
Load free
Single-shot weapon

Clockwork Pistol
1-handed ranged weapon
1d8 damage
Range 40’/80’
Uses bullets for ammo.
Load minor
Clip of 5 bullets.

Repeater Cannon
2-handed ranged weapon
2d4 damage
Range 10/20
Uses bullets for ammo.
Load action
Clip of 12 bullets
When making an attack with a Repeater Cannon, can make two additional ranged attacks at a -5 penalty (including the first).
Chance to misfire on a d20 roll of 1, dealing 2d4 damage to the wielder.

Shield Cannon
1-handed ranged weapon
2d8 damage
Range 30’/60’
Uses slugs for ammo.
Load action
Single-shot weapon
Must be built into a shield, and must have proficiency with both heavy shields and this weapon to use.

Steam Cannon
1-handed ranged weapon
1d8 damage
Range 10’/20’
Does not suffer disadvantage in melee and pushes a hit target 2 (additional) squares.

Cog Launcher
2-handed ranged weapon
2d8 damage
Range 40’/80’
Uses bladed cogs for ammo.
Load move
Single-shot weapon

Grapple Gun
1-handed ranged weapon
1d6 damage
Range 50’/100’
Uses one grappling hook for ammo. Requires only one shot unless the hook breaks.
Load bonus
Single-shot weapon
A target hit by the Grapple Gun is hooked until it escapes. A hooked target cannot move further away from you if it is Medium or lower size. While the hook is attached to a creature or target, it cannot fire again. An action can dislodge the hook manually from a target. If the target is Large or larger, when the target moves away, it pulls the wielder a number of feet equal to the number of squares moved unless the wielder drops the grapple gun.
Either target can attempt to move the other by an opposing Strength check on their turn as a move action.
The grapple gun can also be used to move to locations in the range of the shot (movement this way provokes opportunity attacks).

Shrapnel Gun
1-handed ranged weapon
Damage: Varies
+3 proficiency bonus
Range 3/6
Uses any scrap metal for ammo, so ammo can be easily scavenged.
Load minor
Single-shot weapon
Damage is based on the distance to the target. This weapon deals 1d10/1d8/1d6/1d4/1/1 damage, ranging from range 1 to 6. This gun does not suffer disadvantage in melee and gains a +1 bonus to attack rolls against such targets.

Explosives:
Shrapnel Bomb
Alchemical Item
Consumable (Standard action)
DC 15 Dexterity (Special)
A shrapnel bomb is hurled at a single target or square within 10 squares. If the single attack misses, the bomb is redirected 1 square in a random direction before exploding, determined by the DM rolling a d8 (1 is the same direction, going up clockwise). If a square is targeted instead of a creature (and there aren’t any creatures in the square), the bomb can’t bounce.
Make a secondary attack in a burst 1 where the bomb lands:
+7 vs Reflex
5d10 damage if the bomb exploded in the target’s square.
5d6 damage for creatures 1 away from the origin square.
Shrapnel bombs aren’t actually mass-produced, so they aren’t sold in stores and are rare to find lying around.

Melee Weapons

Steam Fist
1-handed melee weapon
2d6 damage
Melee range
Unarmed weapon category.
Steam fists do an additional 20 damage against walls and objects.

Steam Hammer
2-handed melee weapon
2d8 damage
Melee range
Hammer weapon category.
A hammer with a pressurized firing mechanism.

Cogsaw
1-handed versatile melee weapon
1d10 (1d12 two-handed) damage
Melee range
Heavy blade weapon category.

Bayonet Launcher
1-handed melee weapon
1d8 damage
Melee range
Light blade, Finesse weapon
Can be used as a ranged weapon with range 5/10. If so, takes a minor action to reload the blade. Blades cost the same as daggers.

Pendulum Axe
1-handed versatile melee weapon
2d6 damage
Melee range
Axe weapon category
Brutal 1

Springloaded Spear
1-handed versatile melee weapon
2d4 damage
Reach 2*
Spear
Before an attack with this weapon, may increase the weapon’s reach to 3 by extending the spear. The spear takes a -2 penalty to all attacks after the first until it is retracted as a move action.

Sword Cannon
2-handed melee weapon
1d12 damage
Melee range
Heavy blade weapon category
Brutal 2
Can be used as a ranged weapon with range 10/20 and uses Dex as the ranged attack stat. The gun attachment has a clip size of 6, fires bullets and has load move.

War Spanner
1-handed versatile melee weapon
1d10 damage
Melee range
Hammer, Heavy thrown weapon category
High crit (1d10 extra crit damage), brutal 1, heavy thrown (25’/50’)
This weapon deals an extra 5 damage to constructs and mechanical objects.

Bladestaff
2-handed melee finesse weapon
3d4 damage
Polearm/Light Blade

Ammunition:
Bullets come in packs of 20 and cost 1 gold each.
Bladed cogs come in packs of 10 for 1 gold.
Slugs come in packs of 10 for 1 gold.
Spare grappling hooks can be purchased for 1 gold each.

Steampunk weapons

Obsidia BrandonPaulJones BrandonPaulJones